Also, make you you check out deviantart's own arvalis (RJ Palmer) and the awesome lesson he made for us at cubebrush.com!!
Have a great weekend!!
For now, here's a tutorial on how to colorize a greyscale painting using gradient maps, something I do quite often!
Hope you like it
Hey guys! Here are the critique sessions for the winner of the October competition over at cubebrush.com
To get things started, below you have the Bronze and Silver league winners. Next ones will be added tomorrow!
Let me know what you think!
Make sure you check it out, it's his first ever online tutorial and you will literally be learning from one of the top artist in the industry today. We're extremely lucky to have him and it's an honor to be the first ones to share his crazy techniques with everyone!
Hope you like it!
And here is the trailer for our latest tutorial on cubebrush.com
Here are some forum critique sessions!
Here are the first 2! I will update the journal as they come online
Hey peeps! It's a new month and it marks the start of a new art competition over at cubebrush.com!
Come over and compare your skills with a growing art family and get a chance to win some cool stuff!
Welcome to CUBEBRUSH’s October competition for both 2D and 3D artists!
For this month, a panel of industry pros will be judging the entries to determine the champions in each league.
With that said, let’s get to it!
Create a character in either the 2D or 3D category(for 3D, a textured sculpt is more than enough, no need to be game engine friendly, can be touched-up in Photoshop) using the following guide-lines:
- Create a zombie lord character, proud ruler of all zombies!
- Any genre!
- Can be humanoid, beast, ethereal, anything goes!
- Full body (can’t be just a bust)
- Can be Lord or Lady
As you can see this opens up for a wide variety of characters, you have a full month so make it awesome!
You will be judged on:
- Technical skills (anatomy, pose, colors, composition, perspective , etc)
- Design (does it look interesting?)
- Creativity (how well you deal with the guidelines)
- Overall appeal (wow factor)
Winning entries for 2D and 3D in all 3 leagues will be featured and critiqued in a special YouTube video. More prizes coming up in the following months!
This time around you will also get one of these ! This is a monthly winner’s badge that will go on your profile if you win. This way everybody will know you are a badass. We are introducing badges in beta 2 and it should be rolling out sometimes soon!
The deadline is October 25th at 11h59 PST
Notes – Please make sure you read the rules for the monthly competitions, each entry should have its own thread named accordingly with some progress shots included.
Let the competition begin!
If you feel like you could do better, then join us for October! OhohoHHhh
In case you missed it, here is a tutorial on how to draw feet:
You have until the 30th to cast your votes if you feel like checking out the community!
Members enter in one of 3 different leagues, based on their skill level and compete in there as if it were a completely separate forum. Once they feel like they've improved enough, they are free to level up one league and go against a new batch of artists.
Some stunning work in there, speechless!
...and bonus, here is the trailer for our latest Master Lesson, you get access to it as well as the rest of the library as a Pro member, cheap cheap!
Make sure you check out the first part also if you haven't already!
It has now been over 10 years since I first decided to join deviantART and little did I know then, this decision would end up forging my entire life and career.
I wish I remembered exactly how it all started, but I'm going to go with my best guess and say I heard about it from another student when I started college back when I had just turned 18. Up until then I had been using various art forums such as wcreplays.com, animex.com, sijun.com and cgsociety.org so the discovery of a portfolio website was a pretty cool thing.
I started posting on here and got moderate attention, I had been drawing for a long time at that point so my art was in a state where it was at least interesting to look at. If anything it was a fantastic place to get inspiration and look at art from amazingly talented artists.
It wasn't until I decided to color the line-art for the following piece that everything really started.
Initially not much happened, I got a a litle over a hundred favs on it which was already a bit above average for my deviations back then. What changed everything was when it won daily deviation, my first at the time. The traffic that followed was similar to winning the lottery for me. It was nothing like I ever saw before and I couldn't believe my eyes. Back then I was posting a few pieces a month but it's really after the Daily Deviation traffic that I decided I wouldn't let the momentum die off and started to post a new polished painting at least once a week. The amount of time I spent painting was ridiculous but it was fun and with every painting I was getting a bit more favorites than the previous; it made me want to keep going and see how far it could go.
I started to get commission requests and figured I might as well do that while still in school to make some money rather than work at a shitty job. The requests kept coming and I also took on comic book coloring jobs at the same time. For a student, I was making bank doing what I loved; this was perfect.
It only took a few weeks until I started to get interview requests from various unknown art sites and then bigger ones... and then really big ones.
A few months after that and tons of paintings later, I got contacted by ImagineFX, what was at the time the ultimate goal for any artist. I did a workshop for them and to this day I still question the decision of the editor to hire me for that job considering the final result, but at the same time I couldn't be more grateful.
It was only shortly after the workshop that I was approached by an art director from A2M (now Behavior Interactive) in Montreal, a mostly portable-games studio who had just formed a small team to work on a next-gen game project.
This was my art test by the way, still no idea how this got me a job:
That moment when I just walked out the school's main entrance, looked back and told myself I would never come back was to this day, one of the most exhilarating moments of my life.
Fast forward 6 months and I was now both a concept artist but also transitioned to being a 3D character artist. My coworkers basically taught me everything a 3D artist needed to know since they knew I had an interest in it. I started to deliver decent game assets pretty quickly so they kept giving me 3D-related tasks. I could do both the things I liked the most so I was pretty happy. I had just bought a new house and when I was about to reach my 2 year mark working at A2M, I got an email that literally changed my life:
My name is XXXX and I am the Art Recruiter here at Blizzard Entertainment. I have stopped by your Deviantart page and would love to see if you would be open to exploring a role here at Blizzard Entertainment.
I couldn't believe my eyes.
All my life I had dreamed of one day working at Blizzard and there it was in my email inbox, an email ASKING ME if I would like to work there. I showed it to my buddies, "holy shit" and we just went to have a drink right there on the spot. We got back from lunch pretty late that day! The decision, while scary, was easy to make. I left everything behind and went for it.
Almost 6 years later here I am working at Blizzard and founder of another awesome art community over at cubebrush.com, living in California with my fiance, our young daughter, our dog and our soon-to-be-born son. I still can't believe all of that was thanks to a decision I made to start a portfolio 10 years ago here on DeviantART.
I couldn't be more thankful for everybody who made this journey with me throughout the years, to all of you who inspired me with your art, to all my fans who made all of that possible by sharing my paintings and showing continuous support all this time and finally, to DeviantART, who made me the artist I am today.
DeviantART provided me the racetrack, I built the car and you guys were the fuel to get me to the finish line.
I hope you guys found this interesting, this is the first time I've gone into such details about my life but I thought it was a perfect opportunity given it's DA's bday today. Love y'all, PCE!
Here is the first piece I did after moving to the US as a bonus to end this massive journal entry.
How does one get to that point though? Here I discuss what it means to be an illustrator and the steps you can take to get there.
There are obviously many other ways but this road seems to be shared by a lot of the prominent artists in the industry so surely it's worth taking note!
*video might still be processing*
First is the trailer and second is the third chapter in full. The entire lesson is 15 chapters long and runs for 3h56min.
The full thing is not free but it's the cheapest videos of this quality you'll find anywhere online. Top quality stuff by top artists, nothing less.
First one is a talk about the job of a concept artist and what its all about, plus tips on how to improve your designs and better self critique your work.
Second one if a time-lapse of the whole process including coloring, have a good weekend!
I was trying to get a different look in Photoshop using a 3D render as a base and I thought the result was pretty interesting. Here is a walk through!
Starts in ZBrush for the sculpt, then keyshot for render, then Photoshop for composition.
You can find the full lesson here: cubebrush.com/video/characterc…
Here is the trailer for it and below, a full chapter from the series for you to check out, hope you like it!
In case you haven't already, go checkout CUBEBRUSH.COM and subscribe for free, lots of awesome free content on there plus an amazing community of artists
Here's a overview:
Herro! BIG news cubebrush.com/ is LIVE!
We've put so much work into this its a surreal feeling to finally see it online. It's been months and months of hard work and while there is still much to do to make sure it becomes THE destination for online art training, it's such a relief to finally put it out there for the public.
We did a big optimization pass this week and it should be running pretty smooth now, make sure you check it out and give me your feedback so I can relay it to the devs.
It'll be in beta for the next couple weeks to make sure we get as much feedback as possible and make it awesome for the users.
Again, don't hesitate to contact me with bugs and/or suggestions!!
We have an incredible line up of artists who are working on master lessons to come out in the coming months and we'll be constantly revealing what's coming up on our Youtube page.
Our first teacher is the AWESOME Sycra Yasin who did a full guide to Photoshop for digital artists, check it out!
Thanks for the support so far and we hope to see you on cubebrush!!
Make sure you check out the website before then to get on the newsletter and get 2 months free full access. You don't have to subscribe at all to get most of the content, but the extra stuff you get is definitely worth it
If you haven't already, make sure you follow the facebook page for ALL the info: Facebook Page
Some amazing stuff in store for you in the coming weeks, months, years
As a bonus, here are some renders from the male anatomy figure that will be available on the website for you to rotate around and study, in-browser, for free
He was of course modeled after me.