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Submitted on
February 4
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Heerrrooo! Second vid vid of the week is here!

Some chatty chatter about the game industry in here, check it out! Oh and the start of another painting :D






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:iconjoelwhite:
JoelWhite Featured By Owner Feb 10, 2014  Professional Digital Artist
Love these videos man. I can't learn enough about the intricacies of being a professional. Keep em coming!
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:iconraynetempura:
raynetempura Featured By Owner Feb 7, 2014
Oh man, that drawing is adorable. I love it! And your information was very useful, thanks for talking about it!
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:icondeathlyinnocence:
DeathlyInnocence Featured By Owner Feb 7, 2014  Professional Digital Artist
Awesome loved hearing this about game industry
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:iconoutlawzz83:
outlawzz83 Featured By Owner Feb 6, 2014  Hobbyist Digital Artist
Thanks for giving me such a huge Insight Marc,I have question , do you have recommendation which 3D software for character artist? which one you prefer? Zbrush? 3dmax? or Maya? thanks Marc
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:iconcorvalian:
Corvalian Featured By Owner Feb 6, 2014
You mentioned that there were only about 1,000 jobs out there, but you also said that number was primarily for AAA companies? Isn't there still something to be said for smaller game studios then too? I'm talking about like indie developers, mobile/flash developers, etc.? One could still start someplace small and work his/her way up from there I would imagine (or does this not really happen?). I'm hoping it's not a matter of "get one of these 1,000 jobs as soon as you're out of school, or don't do art for video games at all." ^^;
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:iconsencity:
SenCity Featured By Owner Feb 6, 2014  Professional General Artist
Huge insight, Marc; thanks for taking the time to make these videos.
Enjoyable to watch and very informative to listen to.
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:iconbutterlux:
ButterLux Featured By Owner Feb 6, 2014  Student Digital Artist
I just recently graduated student from digital arts and i wanted to be a character design or a illustrator (2D). After watching the video i feel a bit petrified and im aware that im not good enough like you :(
Me and my friend are currently doing a game by using rpgmaker software - we might gonna do a kickstarter for it

Im currently in kansas - I checked gamedevmap.com as you mentioned in the video but seems there is no job opening for 2D artist
Is there a possibility that you can work with any company from home? (internet wise - where you talk on skype and you design for them and submit through email and stuff)


xxx
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:iconbluefley:
Bluefley Featured By Owner Feb 6, 2014  Professional Digital Artist
Good to keep in mind I'm a senior at my job, I've been doing it for a while. I wasn't nearly as good when I first started and I still got the job.

Unfortunately, there is no way that you can work from home unless they want you so badly they are willing to jeopardize the security of their business by letting you have some of their content on your personal computer. 99.9% of the time you have to relocate and work on site.

:)
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:iconbutterlux:
ButterLux Featured By Owner Feb 6, 2014  Student Digital Artist
ah ok :)
another question - how do you promote yourself to be a popular artist?

Someone told me that every artist needs to promote his artworks and try to make himself well known in public so its easier for him/her to get jobs



ccc
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:iconcaseyd2k:
CaseyD2K Featured By Owner Feb 7, 2014  Professional Digital Artist
I don't mean to jump in front of Marc here but, Deviant art is a good start, but the only people who really see your DA page are other artists, and other artists aren't usually the ones looking to hire you. The best things you could do are to put together a website or start a social media page that promotes your work (there are tons of free portfolio sites on the internet these days). For example a Facebook Portfolio page or a Twitter account, you will reach significantly more people that way. Behance is another good way to promote your work and you can link it to a business networking site like Linkedin (which if you are looking for work and you aren't already on Linkedin you should be because it's quickly becoming one of the fastest business networking sites on the internet). This is just the tip of the iceberg. Another way to promote your work is to start doing freelance, it's a lot of work but it's a great way to build a professional reputation with people and if your customers like you they will most likely recommend your work to other people looking for artist (this is how I got my start before I got my first official "art" job).

Again, sorry to Marc for jumping on this.
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