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February 4, 2014
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Heerrrooo! Second vid vid of the week is here!

Some chatty chatter about the game industry in here, check it out! Oh and the start of another painting :D






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:iconjoelwhite:
JoelWhite Featured By Owner Feb 10, 2014  Professional Digital Artist
Love these videos man. I can't learn enough about the intricacies of being a professional. Keep em coming!
Reply
:iconraynetempura:
raynetempura Featured By Owner Feb 7, 2014
Oh man, that drawing is adorable. I love it! And your information was very useful, thanks for talking about it!
Reply
:icondeathlyinnocence:
DeathlyInnocence Featured By Owner Feb 7, 2014  Professional Digital Artist
Awesome loved hearing this about game industry
Reply
:iconoutlawzz83:
outlawzz83 Featured By Owner Feb 6, 2014  Hobbyist Digital Artist
Thanks for giving me such a huge Insight Marc,I have question , do you have recommendation which 3D software for character artist? which one you prefer? Zbrush? 3dmax? or Maya? thanks Marc
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:iconcorvalian:
Corvalian Featured By Owner Feb 6, 2014
You mentioned that there were only about 1,000 jobs out there, but you also said that number was primarily for AAA companies? Isn't there still something to be said for smaller game studios then too? I'm talking about like indie developers, mobile/flash developers, etc.? One could still start someplace small and work his/her way up from there I would imagine (or does this not really happen?). I'm hoping it's not a matter of "get one of these 1,000 jobs as soon as you're out of school, or don't do art for video games at all." ^^;
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:iconsencilsketches:
SencilSketches Featured By Owner Feb 6, 2014  Professional General Artist
Huge insight, Marc; thanks for taking the time to make these videos.
Enjoyable to watch and very informative to listen to.
Reply
:iconbutterlux:
ButterLux Featured By Owner Feb 6, 2014  Student Digital Artist
I just recently graduated student from digital arts and i wanted to be a character design or a illustrator (2D). After watching the video i feel a bit petrified and im aware that im not good enough like you :(
Me and my friend are currently doing a game by using rpgmaker software - we might gonna do a kickstarter for it

Im currently in kansas - I checked gamedevmap.com as you mentioned in the video but seems there is no job opening for 2D artist
Is there a possibility that you can work with any company from home? (internet wise - where you talk on skype and you design for them and submit through email and stuff)


xxx
Reply
:iconbluefley:
Bluefley Featured By Owner Feb 6, 2014  Professional Digital Artist
Good to keep in mind I'm a senior at my job, I've been doing it for a while. I wasn't nearly as good when I first started and I still got the job.

Unfortunately, there is no way that you can work from home unless they want you so badly they are willing to jeopardize the security of their business by letting you have some of their content on your personal computer. 99.9% of the time you have to relocate and work on site.

:)
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:iconbutterlux:
ButterLux Featured By Owner Feb 6, 2014  Student Digital Artist
ah ok :)
another question - how do you promote yourself to be a popular artist?

Someone told me that every artist needs to promote his artworks and try to make himself well known in public so its easier for him/her to get jobs



ccc
Reply
:iconcaseyd2k:
CaseyD2K Featured By Owner Feb 7, 2014  Professional Digital Artist
I don't mean to jump in front of Marc here but, Deviant art is a good start, but the only people who really see your DA page are other artists, and other artists aren't usually the ones looking to hire you. The best things you could do are to put together a website or start a social media page that promotes your work (there are tons of free portfolio sites on the internet these days). For example a Facebook Portfolio page or a Twitter account, you will reach significantly more people that way. Behance is another good way to promote your work and you can link it to a business networking site like Linkedin (which if you are looking for work and you aren't already on Linkedin you should be because it's quickly becoming one of the fastest business networking sites on the internet). This is just the tip of the iceberg. Another way to promote your work is to start doing freelance, it's a lot of work but it's a great way to build a professional reputation with people and if your customers like you they will most likely recommend your work to other people looking for artist (this is how I got my start before I got my first official "art" job).

Again, sorry to Marc for jumping on this.
Reply
:iconbutterlux:
ButterLux Featured By Owner Feb 8, 2014  Student Digital Artist
Thank you so much!! :DDDD
I've always by my own and i knew that its really hard doing that way
I do hav Linkedin but i dont know how to expand my network - I mean sure, I can post my artwork here and there but it will lack of popularity 
And is freelancing like doing commission in dA?
I hope im not bothering you too much on this >.<



xxx
Reply
:iconcaseyd2k:
CaseyD2K Featured By Owner Feb 23, 2014  Professional Digital Artist
So as far as Linkedin goes I recommend setting up a Behance portfolio that you can link directly to your page, and show of your most commercially viable work; Graphic Design stuff, commissions, and concepts. Make a note on your page that reads "Available for Freelance and Contract Work" and give an appropriately named e-mail address so people can reach you. I also recommend joining "Groups" that fit your interest and try to expand your network that way. Some people don't like being spammed so they will block access to their Linkedin pages and you won't be able to send them requests. Linkedin much like DA is exposure based so do your best to put yourself out there. Commissions are a pretty good way to make a little bit of money on the side and is a really good discipline towards increasing your professionalism however very seldom will you come across people on Linkedin who are looking for comissions. I advise looking for **PAID** freelance projects and contract work in any groups you might join. 

Feel free to PM me if you have any other questions so we don't hijack Marcs thread! :-D
Reply
:iconeeren:
Eeren Featured By Owner Feb 6, 2014  Student Digital Artist
Thanks a lot for this very interesting videos!!
I have a quick question: do you think it could be easier to work freelance rather than trying to find an in-house position? I mean, is the video games making world really interested in freelance artist or you have to be the best of the best to work that way?
Reply
:iconbluefley:
Bluefley Featured By Owner Feb 6, 2014  Professional Digital Artist
Unless you're very well known/talented, working freelance is a life of poverty. Easier to get an in-house gig. Don't forget I'm not talking about any of the smaller studios for portable games or browser games. Definitely a lot of jobs there, it just doesn't pay nearly as much because the skill level required isn't as high.
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:iconeeren:
Eeren Featured By Owner Feb 6, 2014  Student Digital Artist
I imagined something like that...
Thanks a lot for the answer :)
Reply
:iconaurareeze:
Aurareeze Featured By Owner Feb 6, 2014  Student General Artist
Thanks for posting this video, it was really helpful especially since I'm considering working in video games later on :) I would love to see more of these kinds of videos talking about what it's like to be in the video game industry if you still have more to say. Thanks so much! :love:
Reply
:icondidis29:
Didis29 Featured By Owner Feb 6, 2014
Thanks for the differents answers! But just to know what is your job? are you just a 2D artist or 2D and 3D artists? because I want to study 3D realization in a school but the school is very expensive so I have to think about the offer and demand on this job.
Reply
:iconbluefley:
Bluefley Featured By Owner Feb 6, 2014  Professional Digital Artist
I'm a 3D character artist! I do some 2D here and there but not that much. I prefer to keep it as a hobby as much as I can. If you want to go to school for 3D, look into online schools first, those are way better and way more affordable than regular schools who just want to steal your money and give you nothing in return.

Great friends of mine recently opened their own school, they were leads at major studios and incredible artists, so their know their stuff, worth checking out: www.gc-academy.net/

Not the only school around, but the only one I know for sure is top quality.
Reply
:icondidis29:
Didis29 Featured By Owner Feb 6, 2014
Have you any tips for photoshop? because I saw a lot of stream where artists drew and they have more controls on their brush than me^^
Reply
:icondidis29:
Didis29 Featured By Owner Feb 6, 2014
Okay thanks for the answers I think I will take contact with old students of the school I see to know more about his reputation. I will see the school you mentioned. 
Now I'm a little bit disturbed because now I study Computer Science and I hesitate to become a programmer and train myself to draw and make 3D models.

I need to think a lot more^^
Reply
:iconmulti08:
multi08 Featured By Owner Feb 6, 2014  Professional Digital Artist
Are there only 1000 in-house positions, because most of the work is done by freelancers? Most artists i know get hired per project and worked for a large number of studios.

One more question: You say in-house is where the money is. Why is that? From personal experience running your own company pays much better. Specially considering that you can work for a large number of industries, from movies, to games, to cover-art, to industrial design and so on. 

Im not questioning what you say. Just trying to get a clearer picture of the industry. :)
Reply
:iconbluefley:
Bluefley Featured By Owner Feb 6, 2014  Professional Digital Artist
I added a note in the video, the real number was 500 character artist positions but its fair to assume there are a bunch of other studios who didn't make it into the survey, hence the 1000 number. To include environment artists and prop artists, we can probably bump that number to 3000 worldwide. Still, the open positions out of all these are only a small fraction.

Also, I'm not saying to work in-house to make the most money. If you're a superstar, you can make much much more doing freelance. I was just saying, out of all in-house positions, those located in the two cg hubs I mentioned are the ones who pay the most by far.

Running your own company is the best indeed. Much better to pay people for their time than get paid to give away yours ;) Its out most important resource after all.
Reply
:iconmulti08:
multi08 Featured By Owner Feb 6, 2014  Professional Digital Artist
thx for the detailed answer. really appreciate that :)
Reply
:iconkidiam:
Kidiam Featured By Owner Feb 6, 2014
Thanks for the tips Marc, It's kind of you to take some of your free time to help us :)
Reply
:iconcloudlakes:
cloudlakes Featured By Owner Feb 6, 2014  Hobbyist Digital Artist
Thanks for the glow tutorial!  I'll be using what I learned soon.
Reply
:iconjotaponce:
JotaPonce Featured By Owner Feb 6, 2014  Hobbyist Digital Artist
Very helpful as always!!! And I can't wait for the second part... this painting is gonna be epic!!! Thanks Marc!!!
Reply
:iconartfx-9:
artfx-9 Featured By Owner Feb 6, 2014  Hobbyist General Artist
Thanks for pumping these out, man! Much love
Reply
:iconbulleus:
Bulleus Featured By Owner Feb 4, 2014  Student Digital Artist
;A; I LOVE YOU---R WORKS
Reply
:iconsendraw:
sendraw Featured By Owner Feb 4, 2014  Hobbyist Digital Artist
thanks for the tutorial! i really like the horizontal lens flare effect you did at the end, very helpful thanks!
Reply
:iconaxzaki0:
Axzaki0 Featured By Owner Feb 4, 2014  Student General Artist
OML Man You helped Me So Much Thank You So Much Dude
Reply
:iconraynetempura:
raynetempura Featured By Owner Feb 4, 2014
This was really great! Thanks for sharing! : ) The program I'm using does have an overlay setting so... yay!
Reply
:icongoor:
goor Featured By Owner Feb 4, 2014  Hobbyist Digital Artist
:clap: .:clap:
Reply
:iconerniethemighty:
ErnieTheMighty Featured By Owner Feb 4, 2014  Hobbyist General Artist
OMFG you SCARED me. :iconcryforeverplz:
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